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The emphasis of this game is on storytelling, where PCs share little snippets about what they know and their past adventures in order to activate special abilities to deal with issues in the here & now. It takes a lot of inspiration from the CRPGs of my youth: the cute, pixellated adventures where you explore the overworld map to find villages and settlements where you can pick up some side quests on your way to ultimately doing battle with the Big Bad.

The resources you get are:

Basic Rules: an outlay of the game's agenda, with some tips for how to run the game; most of the actual rules required are included on the playsheets that follow, so this is just a reminder, not a complete rules document.

Heroes: the PC playsheets, each one outlining a citizen from a different thematic settlement; fill in your own details about them and create their backstory as you play.

Tangles: these are threat playsheets to be used by the GM; each describes how a different, large scale problem has small scale effects on the game world. It's up to the GM to portray the problems the tangle creates, then it's up to the PCs to unravel the knots...

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Click download now to get access to the following files:

Patchworld.pdf 6 MB

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